using UnityEngine;
using VoxelEngine.Utils;

namespace VoxelGame.Character
{
	public class CharacterSoundController : MonoBehaviour
	{
		public AudioClip _createBlock;

		public AudioClip _destroyBlock;

		public AudioClip _waterSplash;

		public void PlayCreateBlock()
		{
			SoundManager.Instance.PlaySoundEffect(_createBlock, 0.75f);
		}

		public void PlayDestroyBlock()
		{
			SoundManager.Instance.PlaySoundEffect(_destroyBlock, 3.5f);
		}

		public void PlayWaterSplash()
		{
			SoundManager.Instance.PlaySoundEffect(_waterSplash);
		}
	}
}
